Note: This unit version is currently being edited and is subject to change!
COMP5415: Multimedia Design and Authoring (2014 - Semester 2)
|Unit:||COMP5415: Multimedia Design and Authoring (6 CP)|
|Faculty/School:||School of Information Technologies|
Dr Wang, Xiu Ying
Prof Feng, David
|Session options:||Semester 2|
|Versions for this Unit:|
|Site(s) for this Unit:||
|Brief Handbook Description:||This unit provides principles and practicalities of creating interactive and effective multimedia products. It gives an overview of the complete spectrum of different media platforms and current authoring techniques used in multimedia production. Coverage includes the following key topics: enabling multimedia technologies; multimedia design issues; interactive 2D & 3D computer animation; multimedia object modelling and rendering; multimedia scripting programming; post-production and delivery of multimedia applications.|
|Assumed Knowledge:||COMP5114. There is no assumed knowledge required.|
Dr Wang, Xiu Ying
Prof Feng, David
|T&L Activities:||Tutorial: Students are expected to attend all scheduled tutorials.
Independent Study: Students are expected to undertake prescribed reading and practical work besides understanding lecture contents.
Attributes listed here represent the key course goals (see Course Map tab) designated for this unit. The list below describes how these attributes are developed through practice in the unit. See Learning Outcomes and Assessment tabs for details of how these attributes are assessed.
|Attribute Development Method||Attribute Developed|
|Students will be required to apply the knowledge learned from this UoS to solve various problems in media manipulation, authoring and integration.||Design (Level 4)|
|Students will be introduced to principles and practices of creating interactive and effective multimedia products.||Engineering/IT Specialisation (Level 4)|
|Students will study on key integration and authoring techniques used in multimedia production.||Maths/Science Methods and Tools (Level 4)|
|Students will practice their multimedia demonstration and presentation skills.||Communication (Level 4)|
|Students will gain practical experiences in digital multimedia integration and product development.||Professional Conduct (Level 4)|
For explanation of attributes and levels see Engineering & IT Graduate Outcomes Table.
Learning outcomes are the key abilities and knowledge that will be assessed in this unit. They are listed according to the course goal supported by each. See Assessment Tab for details how each outcome is assessed.Design (Level 4)
Assignment: Assignment (individual)
Final Exam: Written Examination
|Policies & Procedures:||IMPORTANT: School policy relating to Academic Dishonesty and Plagiarism.
In assessing a piece of submitted work, the School of IT may reproduce it entirely, may provide a copy to another member of faculty, and/or to an external plagiarism checking service or in-house computer program and may also maintain a copy of the assignment for future checking purposes and/or allow an external service to do so.
See the policies page of the faculty website at http://sydney.edu.au/engineering/student-policies/ for information regarding university policies and local provisions and procedures within the Faculty of Engineering and Information Technologies.
|Online Course Content:||http://www.it.usyd.edu.au/~comp5415|
|Note on Resources:||NO assigned textbook. However, lecture & lab notes and suggested readings provide a sufficient coverage over all materials. Lecture and lab notes are given during the lecture and lab sessions. Details of specific unit of study readings are given on the course website. Othe resources and material may be specified through the unit of study web page.|
Note that the "Weeks" referred to in this Schedule are those of the official university semester calendar https://web.timetable.usyd.edu.au/calendar.jsp
|Week 1||Unit of Study Introduction|
|Week 2||Multimedia Building Blocks & Digital Images|
|Week 3||Design Issues|
|Week 4||Basic Design Princip;es|
|Week 5||Computer Animation Fundamentals|
|Week 6||3D Computer Animation (I)|
|Week 7||3D Computer Animation (II)|
|Digital Video Production (II)|
|Week 9||Digial Video Production|
|Assessment Due: Quiz|
|Week 10||Post Production Processing|
|Week 11||Multimedia Integration & Development|
|Week 12||Multimedia Production Presentation/Workshop|
|Assessment Due: Assignment|
|Week 13||Review and Reflection|
|Exam Period||Assessment Due: Final Exam|
The following is a list of courses which have added this Unit to their structure.
This unit contributes to the achievement of the following course goals:
|Design (Level 4)||Yes||25%|
|Engineering/IT Specialisation (Level 4)||Yes||25%|
|Maths/Science Methods and Tools (Level 4)||Yes||50%|
|Communication (Level 4)||Yes||0%|
|Professional Conduct (Level 4)||Yes||0%|
These goals are selected from Engineering & IT Graduate Outcomes Table which defines overall goals for courses where this unit is primarily offered. See Engineering & IT Graduate Outcomes Table for details of the attributes and levels to be developed in the course as a whole. Percentage figures alongside each course goal provide a rough indication of their relative weighting in assessment for this unit. Note that not all goals are necessarily part of assessment. Some may be more about practice activity. See Learning outcomes for details of what is assessed in relation to each goal and Assessment for details of how the outcome is assessed. See Attributes for details of practice provided for each goal.