Note: This unit is an archived version! See Overview tab for delivered versions.
COMP5415: Multimedia Authoring and Production (2010 - Semester 2)
Unit: | COMP5415: Multimedia Design and Authoring (6 CP) |
Mode: | Normal-Day |
On Offer: | Yes |
Level: | Postgraduate |
Faculty/School: | School of Computer Science |
Unit Coordinator/s: |
Dr Wang, Xiu Ying
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Session options: | Semester 2 |
Versions for this Unit: | |
Site(s) for this Unit: |
http://www.it.usyd.edu.au/~comp5415 |
Campus: | Camperdown/Darlington |
Pre-Requisites: | None. |
Brief Handbook Description: | This unit provides principles and practicalities of creating interactive and effective multimedia products. It gives an overview of the complete spectrum of different media platforms and current authoring techniques used in multimedia production. Coverage includes the following key topics: enabling multimedia technologies; multimedia design issues; interactive 2D & 3D computer animation; multimedia object modelling and rendering; multimedia scripting programming; post-production and delivery of multimedia applications. |
Assumed Knowledge: | COMP5114. There is no assumed knowledge required. |
Lecturer/s: |
Dr Wang, Xiu Ying
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Timetable: | COMP5415 Timetable | ||||||||||||||||||||
Time Commitment: |
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T&L Activities: | Tutorial: Students are expected to attend all scheduled tutorials. Independent Study: Students are expected to undertake prescribed reading and practical work besides understanding lecture contents. |
Attributes listed here represent the key course goals (see Course Map tab) designated for this unit. The list below describes how these attributes are developed through practice in the unit. See Learning Outcomes and Assessment tabs for details of how these attributes are assessed.
Attribute Development Method | Attribute Developed |
Students will be required to apply the knowledge learned from this UoS to solve various problems in media manipulation, authoring and integration. | Design and Problem Solving Skills (Level 4) |
Students will be introduced to principles and practices of creating interactive and effective multimedia products. | Discipline Specific Expertise (Level 4) |
Students will study on key integration and authoring techniques used in multimedia production. | Fundamentals of Science and Engineering (Level 4) |
Students will practice their multimedia demonstration and presentation skills. | Professional Communication (Level 4) |
Students will gain practical experiences in digital multimedia integration and product development. | Professional Values, Judgement and Conduct (Level 4) |
For explanation of attributes and levels see Engineering/IT Graduate Attribute Matrix 2009.
Learning outcomes are the key abilities and knowledge that will be assessed in this unit. They are listed according to the course goal supported by each. See Assessment Tab for details how each outcome is assessed.
Design and Problem Solving Skills (Level 4)Assessment Methods: |
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Assessment Description: |
Quiz: Quiz Assignment: Assignment (individual) Final Exam: Written Examination |
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Grading: |
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Policies & Procedures: | The faculty attempts to maintain consistency and quality in its T&L operations by adhering to Academic Board policy. These policies can be found on the Central Policy Online site. A brief summary of the relevant T&L policies that should be referred to while filling in these forms can be found at the Faculty of Engineering and Information Technologies Policy Page. |
Online Course Content: | http://www.it.usyd.edu.au/~comp5415 |
Note on Resources: | NO assigned textbook. However, lecture & lab notes and suggested readings provide a sufficient coverage over all materials. Lecture and lab notes are given during the lecture and lab sessions. Details of specific unit of study readings are given on the course website. Othe resources and material may be specified through the unit of study web page. |
Note that the "Weeks" referred to in this Schedule are those of the official university semester calendar https://web.timetable.usyd.edu.au/calendar.jsp
Week | Description |
Week 1 | Unit of Study Introduction |
Week 2 | Multimedia Building Blocks & Design Issues |
Week 3 | Computer Animation Fundamentals |
Week 4 | 2D Computer Animation |
Week 5 | Digital Audio Production |
Week 6 | Digital Video Production (I) |
Week 7 | Digital Video Production (II) |
Week 8 | 3D Computer Animation (I) |
Week 9 | 3D Computer Animation (II) |
Week 10 | 3D Computer Animation (III) |
Assessment Due: Quiz | |
Week 11 | Multimedia Integration & Development |
Week 12 | Multimedia Production Presentation/Workshop |
Assessment Due: Assignment | |
Week 13 | Review and Reflection |
Exam Period | Assessment Due: Final Exam |
Course Relations
The following is a list of courses which have added this Unit to their structure.
Course Goals
This unit contributes to the achievement of the following course goals:
Attribute | Practiced | Assessed |
Design and Problem Solving Skills (Level 4) | Yes | 25% |
Discipline Specific Expertise (Level 4) | Yes | 25% |
Fundamentals of Science and Engineering (Level 4) | Yes | 25% |
Professional Communication (Level 4) | Yes | 0% |
Professional Values, Judgement and Conduct (Level 4) | Yes | 25% |
These goals are selected from Engineering/IT Graduate Attribute Matrix 2009 which defines overall goals for courses where this unit is primarily offered. See Engineering/IT Graduate Attribute Matrix 2009 for details of the attributes and levels to be developed in the course as a whole. Percentage figures alongside each course goal provide a rough indication of their relative weighting in assessment for this unit. Note that not all goals are necessarily part of assessment. Some may be more about practice activity. See Learning outcomes for details of what is assessed in relation to each goal and Assessment for details of how the outcome is assessed. See Attributes for details of practice provided for each goal.