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INFO3315: Human-Computer Interaction (2013 - Semester 2)

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Unit: INFO3315: Human-Computer Interaction (6 CP)
Mode: Normal-Day
On Offer: Yes
Level: Senior
Faculty/School: School of Computer Science
Unit Coordinator/s: Professor Kay, Judy
Session options: Semester 2
Versions for this Unit:
Site(s) for this Unit: http://www.ug.it.usyd.edu.au/~info3315/
Campus: Camperdown/Darlington
Pre-Requisites: None.
Brief Handbook Description: This is a course in HCI, Human Computer Interaction, with a focus on web-based Computing, but it introduces the key aspects of HCI and designing and evaluating user interfaces that encompass both conventional as well as emerging forms of interaction.
Assumed Knowledge: Background in programming and operating systems that is sufficient for the student to independently learn new programming tools from standard online technical materials. Ability to conduct a literature search. Ability to write reports of work done.
Lecturer/s: Professor Kay, Judy
Associate Professor Kummerfeld, Bob
Tutor/s: Jonathan Twyble

Farahnaz Yekeh
Timetable: INFO3315 Timetable
Time Commitment:
# Activity Name Hours per Week Sessions per Week Weeks per Semester
1 Lecture 2.00 1 13
2 Laboratory 1.00 1 12
T&L Activities: Laboratory: The weekly laboratory class will enable students to consolidate the key ideas for the week. Depending upon the topic, this laboratory session will involve small experimental activities, discussions or technical work. At the start of the semestre, this class start in the scheduled lab room. Later, we will make use of a new classroom that has interactive tabletops and wall interfaces.

Attributes listed here represent the key course goals (see Course Map tab) designated for this unit. The list below describes how these attributes are developed through practice in the unit. See Learning Outcomes and Assessment tabs for details of how these attributes are assessed.

Attribute Development Method Attribute Developed
The essence of the course is to learn how to design interactive computing systems, where this includes learning the relevant theory, its application, the techniques and their use. Design (Level 5)
The lectures and all practical and project work will build discipline specific expertise in the area of building interactive computing systems. Engineering/IT Specialisation (Level 5)
The assessment of the group project is based on collaborative activities to design, evaluate and refine an interactive system that should demonstrably address a real problem. Students will write a report, create a multi-media summary of the group system (for display on an interactive wall) and a demonstration of the group members` designs for an interactive system. These will develop written and spoken communication skills. The practical class activities and the final examination will include short answers questions that will require good written communication skills. Homework will include reading published papers and online resources to learn independently. Students will summarise these in independent concept maps, using online software tools and will then wpork collaboratively in groups to share these summaries and discuss how the resources inform the design, evaluation, critique and refinement of the interfaces. Communication (Level 4)
The major project involves working in a team. Project and Team Skills (Level 4)

For explanation of attributes and levels see Engineering & IT Graduate Outcomes Table.

Learning outcomes are the key abilities and knowledge that will be assessed in this unit. They are listed according to the course goal supported by each. See Assessment Tab for details how each outcome is assessed.

Design (Level 5)
1. Ability to analyse a context to define the overall goals of a new interactive system
2. Ability to select suitable techniques for establishing requirements for an interactive system, including the usability requirements. Ability to make use of these techniques.
3. Ability to apply standard design approaches to creating a user interface, and to adapt these to the particular emerging demands of interactive systems.
4. Ability to evaluate interfaces, based upon both discount and user-based techniques. Ability to select the most appropriate technique for a particular situation and to justify this.
5. Ability to explain how human factors influence aspects of design of interfaces.
6. Ability to bring together design and evaluation techniques to create a prototype interface that is designed to address a defined user need.
Communication (Level 4)
7. Write a report on the prototype system created, defining the requirements, describing the design processes, evaluation, in terms of the requirements and conclusions about its strengths and weaknesses.
Assessment Methods:
# Name Group Weight Due Week Outcomes
1 Mid-semester Quiz Yes 10.00 Week 7 (Thursday, 2 pm) 1, 2, 3, 4, 5, 6,
2 Project Task 1 - Prototypes Yes 10.00 Week 8 (Tuesday, 9 am) 3, 4,
3 Project Task 2 - Report No 30.00 Week 12 (Tuesday, 9 am) 4, 7,
4 Project Task 3 - Presentation Yes 10.00 Week 12 (Tuesday, 9 am) 1, 2, 3, 4, 5, 6, 7,
5 Final Exam No 40.00 Exam Period 1, 2, 3, 4, 5, 6, 7,
Assessment Description: The participation requirement is a BARRIER. Students must participate in lectures and labs. Failure to do so will result in a failing grade. To allow for the usual level of minor illness and similar minor problems, so long as students provide explanations of these, they may meet this requirement so long as they attend at least 80% of lectures and labs.

Final examination. This assesses the lectures, labs and assignments. The exam mark, expressed as a percentage + 10% is a CAP on the final grade. (So, for example, a pass on the unit requires an exam mark of at least 40%; a final mark of 60 requires an exam mark of at least 50%).
Assessment Feedback: Each lab activity will have feedback. Some of this will be automatically generated by the interactive tabletop systems. Some will be based on peer review and critique within and between groups. Some will be from the tutor.

Tasks 1 and 3 will be graded in class, with feedback and grades in class, either in the week of the deadline or the following week. Task 2 will be graded and returned in the last lab.
Grading:
Grade Type Description
Standards Based Assessment Final grades in this unit are awarded at levels of HD for High Distinction, DI (previously D) for Distinction, CR for Credit, PS (previously P) for Pass and FA (previously F) for Fail as defined by University of Sydney Assessment Policy. Details of the Assessment Policy are available on the Policies website at http://sydney.edu.au/policies . Standards for grades in individual assessment tasks and the summative method for obtaining a final mark in the unit will be set out in a marking guide supplied by the unit coordinator.
Special Conditions to Pass UoS Marks are calculated in accordance with participation requirements and exam cap as follows:

1. Calculate the raw mark (as you would expect): Raw total = Mid-term exam + Project Marks + Exam

2. Calculate the cap based on the exam mark (this is a generalisation of the more common requirement that students may only pass if their exam mark exceeds 40%): Cap = Exam * 100/40 + 10

3. Adjust the final mark, if the capped mark is below the raw mark: Final = min(Raw total, Cap)

4. For the 80% participation and attendance requirement: If (Class Participation) = Fail. Final mark = min(Raw total, Cap, 49)
Policies & Procedures: IMPORTANT: School policy relating to Academic Dishonesty and Plagiarism.

In assessing a piece of submitted work, the School of IT may reproduce it entirely, may provide a copy to another member of faculty, and/or to an external plagiarism checking service or in-house computer program and may also maintain a copy of the assignment for future checking purposes and/or allow an external service to do so.

Other policies

See the policies page of the faculty website at http://sydney.edu.au/engineering/student-policies/ for information regarding university policies and local provisions and procedures within the Faculty of Engineering and Information Technologies.
Prescribed Text/s: Note: Students are expected to have a personal copy of all books listed.
Online Course Content: http://www.ug.it.usyd.edu.au/~info3315/
Note on Resources: These are linked from the class web site

Note that the "Weeks" referred to in this Schedule are those of the official university semester calendar https://web.timetable.usyd.edu.au/calendar.jsp

Week Description
Week 1 Lecture: Introduction, HCI as a discipline and subject overview
Week 2 Lab: Introductions. Concept mapping in groups

Lecture: Understanding the problem: in terms of Situation of Concern and using a Single Sentence Statement, CATWOE analysis, defining requirements.
Week 3 Lab: Affordances, team formation

Lecture: Project - overview, teams and collaboration - Big-5, scripting, reflection - trac.
Week 4 Lab: trac, group contract

Lecture: Design overview - prototyping - Balsamiq.
Week 5 Lab: Brainstorm user tasks, user goals

Lecture: Studying and understanding users - overview, questionnaires, interviews, ethnographic studies - svn.
Week 6 Lab: Tabletop WellMet for group meeting to share first prototypes

Lecture: Overview of usability techniques. Think aloud user studies.
Week 7 Lab: Brainstorm tasks for think-aloud. Revision concept mapping

Lecture: Mid-semester quiz in lecture on lecture and readings Weeks 1-6
Assessment Due: Mid-semester Quiz
Week 8 Lab: Deadline: Prototype demos (group assessment)

Parallel lab: half class - prototypes presentation

Lecture: Cognitive walkthrough
Assessment Due: Project Task 1 - Prototypes
Week 9 Lab: Tabletop WellMet for Group meeting

Parallel: Other half class grading

Lecture: People- psychological and physiological constraints, models of human information processing and interaction. Media Equation and avatars. Screen design.
Week 10 Lab: WellMet: Group meeting, feedback

Lecture: Personalisation: web, mobile, ubicomp
Week 11 Lab: Deadline: Project report (individual)

WellMet: refining presentations

Lecture: Accessibility and special users. Emerging NUI interfaces: gesture, touch, brain, emotion.
Week 12 Lab: Deadline: Project Presentation (group assessment)

Lecture: Software Engineering and Agile development.
Assessment Due: Project Task 2 - Report
Assessment Due: Project Task 3 - Presentation
Week 13 Lab: Concept Mapping revision

Lecture: Hall of fame for assignment. What next? Class survey. About the exam.
Exam Period Assessment Due: Final Exam

Course Relations

The following is a list of courses which have added this Unit to their structure.

Course Year(s) Offered
Bachelor of Advanced Computing (Software Development) 2021, 2022, 2023, 2024, 2025, 2018, 2019, 2020
Bachelor of Advanced Computing (Software Development) - Mid-Year 2021, 2022, 2023, 2024, 2025
Software Engineering (mid-year) 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software Engineering 2015, 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software / Arts (2022 and earlier) 2015, 2016, 2017, 2021, 2022
Software / Commerce 2015, 2016, 2017, 2021, 2022
Software / Project Management 2015, 2016, 2017
Software / Science 2015, 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software / Law 2015, 2016, 2017, 2021, 2022
Software Engineering / Arts 2011, 2012, 2013, 2014
Software Engineering / Commerce 2010, 2011, 2012, 2013, 2014
Software Engineering / Medical Science 2011, 2012, 2013, 2014
Software Engineering / Science 2011, 2012, 2013, 2014
Software Engineering / Law 2010, 2011, 2012, 2013, 2014
Advanced Computing / Science 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Advanced Computing / Science (Medical Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computational Data Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Advanced Computing / Commerce 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computational Data Science) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computer Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Cybersecurity) 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computer Science) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Cybersecurity) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Information Systems) (not offered from 2022+) 2018, 2019, 2020, 2021
Bachelor of Computer Science and Technology 2015, 2016, 2017, 2025
Aeronautical Engineering / Science 2011, 2012, 2013, 2014
Aeronautical Engineering (Space) / Science 2011, 2012, 2013, 2014
Biomedical Engineering / Science 2013, 2014
Chemical & Biomolecular Engineering / Science 2011, 2012, 2013, 2014
Civil Engineering / Science 2011, 2012, 2013, 2014
Electrical Engineering (Bioelectronics) / Science 2011, 2012
Electrical Engineering / Science 2011, 2012, 2013, 2014
Electrical Engineering (Computer) / Science 2014
Electrical Engineering (Power) / Science 2011, 2012, 2013, 2014
Electrical Engineering (Telecommunications) / Science 2011, 2012, 2013, 2014
Aeronautical / Science 2015, 2016, 2017
Aeronautical with Space / Science 2015
Biomedical Engineering (mid-year) 2016, 2017, 2018, 2019, 2020
Biomedical Engineering 2016, 2017, 2018, 2019, 2020
Biomedical /Science 2015, 2016, 2017
Chemical & Biomolecular / Science 2015
Civil / Science 2015
Electrical / Science 2015
Mechanical / Science 2015, 2016, 2017
Mechanical with Space / Science 2015
Mechatronic / Science 2015, 2016, 2017
Mechatronic with Space / Science 2015
Software / Project Management 2019+ 2021, 2022, 2023, 2024, 2025
Software / Arts 2023+ 2023, 2024, 2025
Software / Commerce 2023+ 2023, 2024, 2025
Software / Science (Health) 2021, 2022
Software / Science - Mid Year 2023, 2024, 2025
Software / Law 2023+ 2023, 2024, 2025
Mechanical Engineering (Biomedical) / Science 2011, 2012
Mechanical Engineering / Science 2011, 2012, 2013, 2014
Mechanical Engineering (Space) / Science 2011, 2012, 2013, 2014
Mechatronic Engineering / Science 2011, 2012, 2013, 2014
Mechatronic Engineering (Space) / Science 2011, 2012, 2013, 2014
Project Engineering and Management (Civil) / Science 2011
Software / Science (Medical Science Stream) 2021, 2022
Flexible First Year (Stream A) / Science 2012

Course Goals

This unit contributes to the achievement of the following course goals:

Attribute Practiced Assessed
Project and Team Skills (Level 4) Yes 0%
Design (Level 5) Yes 80%
Engineering/IT Specialisation (Level 5) Yes 0%
Communication (Level 4) Yes 20%
Professional Conduct (Level 4) No 0%

These goals are selected from Engineering & IT Graduate Outcomes Table which defines overall goals for courses where this unit is primarily offered. See Engineering & IT Graduate Outcomes Table for details of the attributes and levels to be developed in the course as a whole. Percentage figures alongside each course goal provide a rough indication of their relative weighting in assessment for this unit. Note that not all goals are necessarily part of assessment. Some may be more about practice activity. See Learning outcomes for details of what is assessed in relation to each goal and Assessment for details of how the outcome is assessed. See Attributes for details of practice provided for each goal.