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INFO3315: Human-Computer Interaction (2018 - Semester 2)

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Unit: INFO3315: Human-Computer Interaction (6 CP)
Mode: Normal-Day
On Offer: Yes
Level: Senior
Faculty/School: School of Computer Science
Unit Coordinator/s: Professor Kay, Judy
Session options: Semester 2
Versions for this Unit:
Site(s) for this Unit:
Campus: Camperdown/Darlington
Pre-Requisites: None.
Brief Handbook Description: This is a first subject in HCI, Human Computer Interaction. It is designed for students who want to be involved in one of the many roles required to create future technology. There are three main parts: the human foundations from psyschology and physiology; HCI methods for design and evaluation of interfaces; leading edge directions for technologies.

This subject is highly multi-disciplinary. At the core, it is a mix of Computer Science Software Engineering combined with the design discipline, UX - User Experience. It draws on psychology, both for relevant theories and user study methods. The practical work is human-centred with project work that motivates the formal curriculum. This year the projects will be in area of health and wellness.
Assumed Knowledge: None.
Lecturer/s: Professor Kay, Judy
Tutor/s: TBC
Timetable: INFO3315 Timetable
Time Commitment:
# Activity Name Hours per Week Sessions per Week Weeks per Semester
1 Tutorial 2.00 1 13
2 Laboratory 1.00 1 12
3 Preparation for tutorial 2.00 1 13
4 Prepartion for the laboratory class 4.00 1 12
T&L Activities: Tutorial: The class is split into two groups for this large group tutorial. The lecturer and tutors take this tutorial. The weekly homework for both the tutorial and laboratory classes is due at the beginning of the tutorial where tutors will grade it and it will feed into the class activities.

Laboratory: The weekly laboratory class will enable students to consolidate the key ideas for the week and work on the major projects.

Attributes listed here represent the key course goals (see Course Map tab) designated for this unit. The list below describes how these attributes are developed through practice in the unit. See Learning Outcomes and Assessment tabs for details of how these attributes are assessed.

Attribute Development Method Attribute Developed
The essence of the course is to learn how to design effective and usable interactive systems. Design of these draws on the relevant theory, its application, based on various techniques. This is conducted in cycles, where each design is analysed to inform the next design cycle. Design (Level 3)
The large group tutorial and the lab as well as all practical and project work will build discipline specific expertise in the area of designing, evaluating and building interactive computing systems. Engineering/IT Specialisation (Level 3)
The projects culminate in a report, presentation and demonstration. These develop written and spoken communication skills. The practical class activities and the final examination will include short answers questions that will require good written communication skills. In all of these, the presentation of designs and their evaluation require appreciation of the complex nature of design, with trade-offs and compromises, many good solutions to a problem and many ways to assess the quality of a solution. Communication (Level 3)
The projects involve working in a team, sharing work fairly, conducting user studies with members of the group taking complementary roles, designing interfaces and carefully critiquing these, with team-based approaches. Project and Team Skills (Level 3)

For explanation of attributes and levels see Engineering & IT Graduate Outcomes Table 2018.

Learning outcomes are the key abilities and knowledge that will be assessed in this unit. They are listed according to the course goal supported by each. See Assessment Tab for details how each outcome is assessed.

Design (Level 3)
1. Ability to select suitable techniques for establishing user groups and their requirements for an interface, including the usability requirements. Ability to make use of these techniques.
2. Ability to apply standard design approaches to creating a user interface.
3. Ability to evaluate interfaces, based upon both discount and user-based techniques. Ability to select the most appropriate technique for a particular situation and to justify this.
4. Ability to explain how human factors influence aspects of design of interfaces.
Engineering/IT Specialisation (Level 3)
5. Knowledge of the main methods of interface design and evaluation and the relative strengths and weaknesses of each and their most appropriate uses.
6. Ability to use a prototyping tool to create low fidelity prototypes.
7. Knowledge of the broad range of interfaces, such as social, NUI, emotion-aware interfaces, ubiquitous devices that are carried, work or embedded in the environment.
Communication (Level 3)
8. Present the design and evaluation of a prototype interface, defining the requirements, describing the design processes and evaluation. Use evidence gathered in established methods, to draw conclusions about its strengths and weaknesses of the interface.
Assessment Methods:
# Name Group Weight Due Week Outcomes
1 Quizzes in the tutorial/lecture class No 0.00 Multiple Weeks (Wednesday, 5 pm) 1, 2, 3, 4, 5, 6, 7, 8,
2 Mini-assignments No 20.00 Multiple Weeks (Wednesday, 5 pm) 1, 2, 3, 4, 5, 6, 7,
3 Assignment 1 report and demo Yes 15.00 Week 8 (Wednesday, 10 pm) 1, 2, 3, 8,
4 Assignment 2 - presentation + demo Yes 10.00 Week 12 (Wednesday, 5 pm) 1, 2, 3, 5, 6, 8,
5 Final Exam No 55.00 Exam Period 1, 2, 3, 4, 5, 7,
Assessment Description: The assignments, tute/lectures. mini-assignments and labs have the theme: Big personal data for lifelong and life-wide learning.

The weekly quizzes will be held in the tutorial/lecture class. They cover the weekly mini-assignments as well as the content of that week`s class. They are designed to give formative feedback in each of these.

The mini-assignments are due before the tutorial/lecture. They are critical preparation for the tutorial/lecture. They are also important foundations for the lab. They are submitted online. The activities in the tutorial/lecture and the lab classes will provide formative feedback on these. They are graded by the tutor in the lab. They have DIFFERENT WEIGHTS through the semester as in class materials. Some of them are for your individual contribution to the assignment and these have a higher weight.

Assignments:

Assignment 1: This is the design and first evaluation of an interface for people to gain insights from their own personal ``big`` data.

Assignment 2: This is the result of the second iteration of the design for the interface along with its evaluation.

Note that there will be important tutorial/lecture activities that are part of the group work for the assignment. When groups are formed, commitment to attend classes will be taken into account so that the group can make effective use of these classes.

Final examination. This assesses the tutorial/lecture (including all core, theme and breadth lectures), lab, homework and assignments.
Assessment Feedback: Please see above.

The tutorial/lecture provides formative feedback on the mini-assignments as well as the in-class activities.

The lab activities provide formative feedback on the assignment and on practice examination questions.

Feedback on the assignments will be at two levels. Whole class feedback will be in the tutorial/lecture. Detailed feedback to each group will be in the lab.
Grading:
Grade Type Description
Standards Based Assessment Final grades in this unit are awarded at levels of HD for High Distinction, DI (previously D) for Distinction, CR for Credit, PS (previously P) for Pass and FA (previously F) for Fail as defined by University of Sydney Assessment Policy. Details of the Assessment Policy are available on the Policies website at http://sydney.edu.au/policies . Standards for grades in individual assessment tasks and the summative method for obtaining a final mark in the unit will be set out in a marking guide supplied by the unit coordinator.
Minimum Pass Requirement It is a policy of the School of Computer Science that in order to pass this unit, a student must achieve at least 40% in the written examination. For subjects without a final exam, the 40% minimum requirement applies to the corresponding major assessment component specified by the lecturer. A student must also achieve an overall final mark of 50 or more. Any student not meeting these requirements may be given a maximum final mark of no more than 45 regardless of their average.
Policies & Procedures: IMPORTANT: School policy relating to Academic Dishonesty and Plagiarism.

In assessing a piece of submitted work, the School of IT may reproduce it entirely, may provide a copy to another member of faculty, and/or to an external plagiarism checking service or in-house computer program and may also maintain a copy of the assignment for future checking purposes and/or allow an external service to do so.

Other policies

See the policies page of the faculty website at http://sydney.edu.au/engineering/student-policies/ for information regarding university policies and local provisions and procedures within the Faculty of Engineering and Information Technologies.
Prescribed Text/s: Note: Students are expected to have a personal copy of all books listed.
Online Course Content: Resources will be provided on the online learning platform.

Note that the "Weeks" referred to in this Schedule are those of the official university semester calendar https://web.timetable.usyd.edu.au/calendar.jsp

Week Description
Week 1 Lecture/Tutorial: Introduction of team, learning objectives, What is HCI, UX, why is HCI hard, first think aloud
Week 2 Lecture/Tutorial: Introduction to Semester and assignment theme - Big personal data, Assignment 1 intro, Analysis: academic and commercial research, terminology in HCI - affordances
Week 3 Lecture/Tutorial: Analysis: user research, ethnography, task analysis, personas, user’s goals and tasks
Week 4 Lecture/Tutorial: Design: ideation, prototyping for design
Week 5 Lecture/Tutorial: Evaluation: Think-aloud, ethics of user studies
Week 6 Lecture/Tutorial: The cycle integration, mental models, and guidelines
Week 7 Lecture/Tutorial: User research based by asking users: Surveys, Focus groups, Interviews, Validating observation notes
Week 8 Lecture/Tutorial: No class - time reserved for groups to polish Assignment 1
Assessment Due: Assignment 1 report and demo
Week 9 Lecture/Tutorial: Assignment 2 introduction, Theme topic: personalisation and FAT*
Week 10 Lecture/Tutorial: Breadth topic guest lecture
Week 11 Lecture/Tutorial: Human factors: physiological, psychological, Theories, Fitts, GOMS, overview of expert evaluation methods, Breadth topic guest lecture
Week 12 Lecture/Tutorial: Evaluation methods, A/B testing, field trials, Breadth topic guest lecture
Assessment Due: Assignment 2 - presentation + demo
Week 13 Lecture/Tutorial: Revision, Big picture of cycle and broader topics
Exam Period Assessment Due: Final Exam

Course Relations

The following is a list of courses which have added this Unit to their structure.

Course Year(s) Offered
Bachelor of Advanced Computing (Software Development) 2021, 2022, 2023, 2024, 2025, 2018, 2019, 2020
Bachelor of Advanced Computing (Software Development) - Mid-Year 2021, 2022, 2023, 2024, 2025
Software Engineering (mid-year) 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software Engineering 2015, 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software / Arts (2022 and earlier) 2015, 2016, 2017, 2021, 2022
Software / Commerce 2015, 2016, 2017, 2021, 2022
Software / Project Management 2015, 2016, 2017
Software / Science 2015, 2016, 2017, 2021, 2022, 2023, 2024, 2025
Software / Law 2015, 2016, 2017, 2021, 2022
Software Engineering / Arts 2011, 2012, 2013, 2014
Software Engineering / Commerce 2010, 2011, 2012, 2013, 2014
Software Engineering / Medical Science 2011, 2012, 2013, 2014
Software Engineering / Science 2011, 2012, 2013, 2014
Software Engineering / Law 2010, 2011, 2012, 2013, 2014
Advanced Computing / Science 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Advanced Computing / Science (Medical Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computational Data Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Advanced Computing / Commerce 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computational Data Science) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computer Science) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Cybersecurity) 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Computer Science) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Cybersecurity) - Mid-Year 2021, 2022, 2023, 2024, 2025
Bachelor of Advanced Computing (Information Systems) (not offered from 2022+) 2018, 2019, 2020, 2021
Bachelor of Computer Science and Technology 2015, 2016, 2017, 2025
Aeronautical Engineering / Science 2011, 2012, 2013, 2014
Aeronautical Engineering (Space) / Science 2011, 2012, 2013, 2014
Biomedical Engineering / Science 2013, 2014
Chemical & Biomolecular Engineering / Science 2011, 2012, 2013, 2014
Civil Engineering / Science 2011, 2012, 2013, 2014
Electrical Engineering (Bioelectronics) / Science 2011, 2012
Electrical Engineering / Science 2011, 2012, 2013, 2014
Electrical Engineering (Computer) / Science 2014
Electrical Engineering (Power) / Science 2011, 2012, 2013, 2014
Electrical Engineering (Telecommunications) / Science 2011, 2012, 2013, 2014
Aeronautical / Science 2015, 2016, 2017
Aeronautical with Space / Science 2015
Biomedical Engineering (mid-year) 2016, 2017, 2018, 2019, 2020
Biomedical Engineering 2016, 2017, 2018, 2019, 2020
Biomedical /Science 2015, 2016, 2017
Chemical & Biomolecular / Science 2015
Civil / Science 2015
Electrical / Science 2015
Mechanical / Science 2015, 2016, 2017
Mechanical with Space / Science 2015
Mechatronic / Science 2015, 2016, 2017
Mechatronic with Space / Science 2015
Software / Project Management 2019+ 2021, 2022, 2023, 2024, 2025
Software / Arts 2023+ 2023, 2024, 2025
Software / Commerce 2023+ 2023, 2024, 2025
Software / Science (Health) 2021, 2022
Software / Science - Mid Year 2023, 2024, 2025
Software / Law 2023+ 2023, 2024, 2025
Mechanical Engineering (Biomedical) / Science 2011, 2012
Mechanical Engineering / Science 2011, 2012, 2013, 2014
Mechanical Engineering (Space) / Science 2011, 2012, 2013, 2014
Mechatronic Engineering / Science 2011, 2012, 2013, 2014
Mechatronic Engineering (Space) / Science 2011, 2012, 2013, 2014
Project Engineering and Management (Civil) / Science 2011
Software / Science (Medical Science Stream) 2021, 2022
Flexible First Year (Stream A) / Science 2012

Course Goals

This unit contributes to the achievement of the following course goals:

Attribute Practiced Assessed
Project and Team Skills (Level 3) Yes 0%
Design (Level 3) Yes 75.5%
Engineering/IT Specialisation (Level 3) Yes 19%
Communication (Level 3) Yes 5.5%
Professional Conduct (Level 3) No 0%

These goals are selected from Engineering & IT Graduate Outcomes Table 2018 which defines overall goals for courses where this unit is primarily offered. See Engineering & IT Graduate Outcomes Table 2018 for details of the attributes and levels to be developed in the course as a whole. Percentage figures alongside each course goal provide a rough indication of their relative weighting in assessment for this unit. Note that not all goals are necessarily part of assessment. Some may be more about practice activity. See Learning outcomes for details of what is assessed in relation to each goal and Assessment for details of how the outcome is assessed. See Attributes for details of practice provided for each goal.